|Bearnip Lars Resume (English)||See also: Resume (German),|
Lars Düning () - PGP Key
Senior Software Developer, with a preference for development in C/C++ on
Unix and Mac OS-X, .
Skilled programmer in C, C++, Java, Bourne shell, LPC; experience
in SWING, XML, Python, TCL, Oberon-2.
Extensive programming experience with Unix (POSIX), BeOS; working experience with Apple Mac OS-X, Windows-95 and -NT.
Programming experience with TCP/IP networking, Internet protocols (FTP, SMTP, NNTP, HTTP, Telnet), multi-threaded programs, and virtual machines.
Object-oriented design of distributed components with UML and their implementation using Java, CORBA and JMS.
Familiar with the basic principles and implementation of operating systems, compilers, and distributed systems.
Document creation using LaTeX, HTML 3 and Microsoft Word.
Good analytical and debugging skills; systematic approach to programming tasks; good interpersonal skills.
Current maintainer of the LDMud server project.
September 2003 to today: Systems Engineer III,
February 2003: Software Developer (part-time),
January 2000 to May 2002: Software Developer,
January 1998 to March 1999: Software Developer,
October 1996 - November 1997: Software Developer,
May 1994 - October 1996: Software Developer,
October 1997: Diplom in Informatik (eqv. Masters in Computer Science),
Exams taken in Operating Systems, VLSI Design, Robotics and Basics of Digital Signal Processing.
January 1995: Research report
1998 to present: Maintainer of LDMud, a server program for textbased network games. Apart from the necessary networking issues, the server implements a compiler and runtime environment for a C-like language in which the games are written. The server itself is written C and runs on a variety of platforms (several flavours of Unix, Mac OS X, BeOS, Windows, Amiga, and OS/2).
1997 to 2001: Registered developer for the Be operating system, working mainly on system-level software and tools, for example the port of the PRCS source control system.
1992-1996: Assistant Maintainer of the the MUD Nightfall in Tübingen, Germany. Developed and maintained parts of the core software of the game, and handled daily operational issues. Coordinated the efforts of other developers, and moderated in-game disputes.
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